GRAPHICS SHADERS
ebook

GRAPHICS SHADERS (ebook)

MIKE BAILEY / STEVE CUNNINGHAM

$2,160.00
IVA incluido
Editorial:
A K PETERS/CRC PRESS (T&F)
Materia
INFORMATICA
ISBN:
9781040061169
Formato:
Epublication content package
Idioma:
Inglés
DRM
Si

This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.